Unless you have a very good reason to the contrary, use PerPixel painting as the resolution of the image is controlled by the texture map and is independent of your polygon density. Note that 3DCoat has two very different types of painting Per Pixel and PTEX. If you have various bits that will be different materials, then you can assign material names in Rhino before exporting and create multiple UV sets in 3Dcoat Then select just the mesh and export that. Go here for a bit of discussion on mesh settings: Make sure “jagged seams” is UNchecked so that seams are nice with coincident verts. tweak your mesh settings to get a density that is suitable for your shapes but don’t go crazy with density as that just slows things down. However a bit of pre-processing in Rhino will make your life a lot easier.įirstly you want to join everything that is one object into a polysurface. 3DCoat is excellent for painting models from Rhino.
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